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(+2)

This is a solid concept, aesthetic and execution.

The control of the ship feels very precise, such that it feels manageable - I found myself feeling like I was in control of the situation, until I totally wasn't. Taking control of the acceleration away from the player is a good choice to overcome that really solid manoeuvrability.

(+2)

You've got some very decent art with a interesting idea (switching between piloting and managing the ship), but (like you said) It needs quite a bit of work. If you decide to try to work on this after the Jam, I would recommend that you either decrease the speed of the ship, decrease the density of asteroids or increase the size of the map so that it's possible to manage the piloting and manage your ship. Still, good effort!

(+1)

Thank you! In future versions we are planning to scale the map up so that the speed/size of everything is scaled down.